Publications

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Author Title Type [ Year(Asc)]
2015
Lipovetzky, N., Ramírez, M., and Geffner, H., Classical Planning Algorithms on the Atari Video Games, Workshops at the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015.
Lipovetzky, N., Ramírez, M., and Geffner, H., Classical Planning with Simulators: Results on the Atari Video Games, Proc. IJCAI 2015, 2015.
Jiménez, S., and Jonsson, A., Computing Plans with Control Flow and Procedures using a Classical Planner, Proceedings of the 8th International Annual Symposium on Combinatorial Search (SoCS'15), 2015.
Santamaría, G., and Gómez, V., Convex inference for community discovery in signed networks, NIPS 2015 Workshop: Networks in the Social and Information Sciences, 2015.
Dalmau, V., Egri, L., Hell, P., Larose, B., and Rafiey, A., Descriptive Complexity of List H-coloring Problems in Logspace: a Refined Dichotomy, Proceedings of the 30th Annual ACM/IEEE Symposium on Logic in Computer Science, 2015.
López, C. Linares, Jiménez, S., and Olaya, Á. García, The deterministic part of the seventh International Planning Competition, Artificial Intelligence, vol. 223, 2015, pp. 82–119.
Rankothge, W., Le, F., Russo, A., and Lobo, J., Experimental results on the use of genetic algorithms for scaling virtualized network functions, Network Function Virtualization and Software Defined Network (NFV-SDN), 2015 IEEE Conference on, IEEE, 2015, pp. 47–53.
Neu, G., Explore no more: Improved high-probability regret bounds for non-stochastic bandits, Advances in Neural Information Processing Systems 28 (NIPS), 2015.
Neu, G., First-order regret bounds for combinatorial semi-bandits, {Proceedings of the 27th Annual Conference on Learning Theory (COLT)}, 2015, pp. 1360-1375.
Porco, A., Kaltenbrunner, A., and Gómez, V., Low-rank approximations for predicting voting behaviour, NIPS 2015 Workshop: Networks in the Social and Information Sciences, 2015.
Francès, G., and Geffner, H., Modeling and Computation in Planning: Better Heuristics from More Expressive Languages, 25th International Conference on Automated Planning and Scheduling (ICAPS 2015), 2015.
Ferrer-Mestres, J., Francès, G., and Geffner, H., Planning with State Constraints and its Application to Combined Task and Motion Planning, PlanRob - Workshop on Planning and Robotics, 25th International Conference on Automated Planning and Scheduling (ICAPS 2015), 2015. ferrer-frances-geffner-planning-state-constraints-combined-task-motion-planning.pdf (3.62 MB)
Bonet, B., and Geffner, H., Policies that Generalize: Solving Many Planning Problems with the Same Policy, Proc IJCAI 2015, 2015.
Cate, Bten, and Dalmau, V., The Product Homomorphism Problem and Applications, 18th International Conference on Database Theory (ICDT 2015), 2015.
Devroye, L., Lugosi, G., and Neu, G., Random-walk perturbations for online combinatorial optimization, IEEE Transactions on Information Theory, vol. 61, 2015, pp. 4099-4106.
Pasarella, E., and Lobo, J., Reasoning about policy behavior in logic-based trust management systems: Some complexity results and an operational framework, 2015 IEEE 28th Computer Security Foundations Symposium, IEEE, 2015, pp. 232–242.
Lee, K., Ognibene, D., Chang, H., Kim, T. K., and Demiris, Y., STARE: Spatio-Temporal Attention RElocation for Multiple Structured Activities Detection., IEEE transactions on image processing: a publication of the IEEE Signal Processing Society, 2015.
Jiménez, S., Jonsson, A., and Palacios, H., Temporal Planning With Required Concurrency Using Classical Planning, Proceedings of the 25th International Conference on Automated Planning and Scheduling (ICAPS'15), 2015.
Dalmau, V., Krokhin, A., and Manokaran, R., Towards a characterization of constant-factor approximable Min CSPs, Proceedings of the Twenty-Sixth Annual ACM-SIAM Symposium on Discrete Algorithms, SIAM, 2015, pp. 847–857.
Ognibene, D., and Giglia, G., Use of hierarchical Bayesian framework in MTS studies to model different causes and novel possible forms of acquired MTS, Cognitive neuroscience, vol. 6, 2015, pp. 144–145.
Geffner, T., and Geffner, H., Width-based Planning for General Video-Game Playing, Proc. 2015 IJCAI Workshop on General Intelligence in Game Playing Agents, 2015.

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